I partner with under-served communities to research and design products, services, and experiences that enable us to live better lives with more dignity. I design technology in service of the people who use it.
I specialize in mobile tools and design systems. My work is most successful when it is invisible to the people who use it. I want users to be able to focus on their goals, not focus on fighting their tools, processes, or systems. I design for everyone, through the lens of Universal Design.
The way I design is as important as what I create. I like figuring out what everyone on the team is best at and what they want to learn, and putting them in a position to do it. Products and teams are best when they form a cohesive whole that is greater than the sum of its parts.
What I’m good at:
- Tackling ambiguous problem spaces with many stakeholders, few resources, little structure or oversight, and a lot of politics
- Systems-level thinking: design systems, organizational design, and service design (they’re all the same thing, shhhh)
- Mobile design and strategy
- Educating and evangelizing user-centered design, and mobile best practices
- Advocating for accessibility and ethical product development
- Turning a meeting into an email
What I hope you’re good at:
- Icon design
- Brand design
- Large-scale quantitative studies
- Having strong opinions about UI trends that aren’t “this seems pointless and unusable.”
My first career was in Art History. I studied Latin American and African modernisms, specifically Brazilian modern art. My work incorporated archival research and anthropological fieldwork methods. In addition to teaching and grants, I supported myself through graduate school by doing web design and digital marketing for museums, galleries, and small arts-related nonprofits.